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Haven

What you build between expeditions. Every building has three levels; upgrading them requires having gone deeper.

Production

They give resources while Pokémon of the building's types work in them. Normal and Flying types can work in any of them, but more slowly.

Berry patch

Grass, Water, Bug and Ground grow berries

Work hereGrassWaterBugGround

  1. Lv 12 slots; stores 30
  2. Lv 23 slots; stores 60
  3. Lv 34 slots; stores 120

Quarry

Rock, Ground, Fighting, Steel and Fire dig materials

Work hereRockGroundFireFightingSteel

  1. Lv 12 slots; stores 15
  2. Lv 23 slots; stores 30
  3. Lv 34 slots; stores 60

Shard grotto

Electric, Psychic, Ice, Fairy, Ghost and Dragon mine shards

Work hereElectricPsychicIceFairyGhostDragon

  1. Lv 12 slots; stores 30
  2. Lv 23 slots; stores 60
  3. Lv 34 slots; stores 120

Houses

Room for your Pokémon to live in the haven.

House

A home with beds: assign Pokémon to them so they make a life in your haven

  1. Lv 12 beds
  2. Lv 23 beds
  3. Lv 34 beds

Places

Each one is run by a keeper and you can only have one.

Spinda's Café

Berry dishes that last the whole expedition

Keeper: Spinda

  1. Lv 1Moomoo Milk and Spicy curry
  2. Lv 2Plus Malasada and Sitrus pie
  3. Lv 3Two dishes per expedition

Makuhita Dojo

Train your Pokémon for good with Heart Scales

Keeper: Makuhita

  1. Lv 1Up to 3 sessions per Pokémon (+12%)
  2. Lv 2Up to 5 sessions (+20%)
  3. Lv 3Up to 8 sessions (+32%)

Smeargle's Studio

Hidden Machines: teach HMs to your Pokémon for every expedition

Keeper: Smeargle

  1. Lv 1Rock Smash and Flash
  2. Lv 2Defog
  3. Lv 3Surf

Unown Library

Unlock new items to find in the dungeons

Keeper: Unown

  1. Lv 1Shelf 1: Reflexes, Leech, Thorns and Ram
  2. Lv 2Shelf 2: Overload and Frenzy
  3. Lv 3Shelf 3: Split shot and Second wind

Kecleon Shop

Items to take on your next expedition

Keeper: Kecleon

  1. Lv 1Revive Seed, Elixir and Razz Berry
  2. Lv 2Plus Scroll
  3. Lv 3Everything 20% cheaper

Audino's Pokémon Center

Heals Pokémon tired from fainting on an expedition

Keeper: Audino

  1. Lv 1Healing costs more the deeper it fainted
  2. Lv 2Healing costs half and tiredness lasts half as long
  3. Lv 3Healing costs 25% less again

Bellossom's Herbalist

Mints: with Mint leaves from the dungeons, make a Pokémon grow like another nature

Keeper: Bellossom

  1. Lv 1Mints for 10 leaves of their colour
  2. Lv 2Trade 3 leaves of one colour for 1 of another
  3. Lv 3Trade 2 leaves for 1

Chansey Day Care

Leave two compatible Pokémon and in time they'll have an egg

Keeper: Chansey

  1. Lv 1One pair: an egg every 2 h; the baby inherits 3 IVs
  2. Lv 2An egg every 90 min and always inherits a nature
  3. Lv 3Two pairs, an egg every hour and inherits 4 IVs

Resources

BerriesThe Berry patch and expeditions through the Mossy Woods and Gloom Marsh. Café dishes, houses and Quarry upgrades
MaterialsThe Quarry and expeditions through the Golden Canyon, Forgotten Ruins and Ember Crater. Building almost everything and upgrading buildings
ShardsThe Shard grotto and expeditions through the Frost Grotto, Sunken Reef and Fungal Grove. Smeargle's HMs, the Library, upgrading almost every building, the last parcels and storage upgrades
PokecoinsThe Pokecoins you bring back from expeditions. Kecleon's items, Smeargle's HMs, the Library and building upgrades
Heart ScalesAlphas (1) and legendaries (3), even if you faint later, and duplicates you let go from the arrival circle. Training your Pokémon at Makuhita's Dojo
Poké BallsAlphas, guardians, chests, now and then an enemy, achievements, dailies, the weekly challenge and the Route Notebook. Opening them in town (Poké Balls button): each one brings a Pokémon
CandiesPumpkins and ghosts in expeditions during the Night of Ghosts. Halloween decorations. When the event ends, every 5 become 1 Shard (up to 25)