Routes
Before you leave you pick a route and go down it: it doesn't change halfway. Each one has its types, its hazard, its resource and its guardians.

Mossy WoodsResource: Berries
Golden CanyonResource: Materials
Gloom MarshResource: Berries
Forgotten RuinsResource: Materials
Ember CraterResource: Materials
Fungal GroveResource: Shards
Frost GrottoResource: Shards
Sunken ReefResource: Shards
Storm PlantResource: ShardsWhat you find as you go down
- Every floorNormal floors
The route's enemies and, sometimes, a lost Pokémon or the Kecleon shop.
- Every 5 floorsAlpha
A much tougher enemy. You can't keep going down until it falls.
- Every 10 floorsEscape Rope
It shows up when you beat the alpha. It takes you back to the haven with everything you picked up and the Pokémon you rescued.
- Floor 25Guardian
A legendary in its room, with the Escape Rope before you go in. If you beat it, you can start your next expedition on the following floor.
- From floor 26The deep layer
The route changes: a new hazard, one more Pokémon type and its own alpha.
- Floors 50, 75, 100Guardians of the deep
A different one at each stop. After that, the route goes on with no end.