Stats and damage
What each stat does in battle, Attack or Sp. Atk, natures and mints, IVs, the Dojo and why evolution doesn't stick.
The four bars on the details panel
At the haven, every Pokémon's details panel shows four bars. They aren't the raw stats, but what it really has in battle:
- HP: comes from its HP stat. It's how much it can take before fainting.
- Damage: comes from its Attack and Sp. Atk together (how, below). It multiplies everything it hits.
- Damage taken: comes from the average of its Defense and Sp. Def. The lower it is, the less damage it takes.
- Speed: only changes how fast it moves. It doesn't make it attack or recharge sooner.
The higher a stat is, the less each extra point adds. That's why a Pokémon with one huge stat doesn't steamroll everything just because of it.
Attack or Sp. Atk?
PokéDive has no physical or special moves: the basic attack, the specials and the ultimate all hit the same way. What counts is the mix of its two attack stats: 65% of the higher one and 35% of the other.
So there's no "right" attack for each move. A Pokémon with more Sp. Atk hits mainly with it, whatever move it uses, and its Attack adds too, just less. If both are almost even, it doesn't matter which one is the main one.
The details panel says so under the Damage bar: physical, special or mixed.
Natures and mints
A nature raises one stat and lowers another; neutral ones change nothing. In battle it shows more or less depending on the stats it touches, and the details panel marks it with dots.
With a mint from Bellossom's Herbalist, your Pokémon grows like another nature. Its stats change, but its nature keeps its name, and that's the one its offspring inherit, not the mint's. That's why the details panel shows both: its own first, then the mint.
IVs and the Judge
As in the main games, every Pokémon has an IV from 0 to 31 in each stat. On the details panel, "Judge IVs" grades each one. When attacking, the IV of its main attack counts almost twice as much as the other one.
A Pokémon's IVs never change, but they're inherited: at the Chansey Day Care, offspring get part of their parents' IVs.
Dojo and Strength
At the Makuhita Dojo you train with Heart Scales. Each session raises its HP and Damage, for good.
Strength sums it all up in one number: HP, damage, damage taken and, a little, speed. It's for comparing at a glance; tap it on the details panel to see where it comes from.
Evolving
Evolution only counts during the expedition. When it reaches the level shown on its entry, it evolves and gains stats, and back at the haven it's once again the one that set out. Those that don't evolve awaken at levels 20 and 40 and also get stronger.
A final form starts with higher stats. A first form starts weaker, but during the expedition it can reach the final one.